// Files here


	// add
	resource.AddFile( "materials/scoreboard/name.png" )
	resource.AddFile( "materials/scoreboard/ping.png" )
	resource.AddFile( "materials/scoreboard/score.png" )
	resource.AddFile( "materials/scoreboard/time.png" )
	resource.AddFile( "materials/scoreboard/logo.png" )

	resource.AddFile( "materials/scoreboard/excellent.png" )
	resource.AddFile( "materials/VGUI/medals/medal_accuracy.png" )
	resource.AddFile( "materials/VGUI/medals/medal_frags.png" )
	resource.AddFile( "materials/VGUI/medals/medal_gauntlet.png" )
	resource.AddFile( "materials/VGUI/medals/medal_impressive.png" )
	resource.AddFile( "materials/VGUI/medals/medal_victory.png" )
	//resource.AddFile("")
// map
	resource.AddFile("materials/map/atech2_c.vtf")
	resource.AddFile("materials/map/atech2_c.vtm")
	resource.AddFile("materials/map/atech3_a.vtf")
	resource.AddFile("materials/map/atech3_a.vtm")
	resource.AddFile("materials/map/border11b.vtf")
	resource.AddFile("materials/map/border11b.vtm")
	resource.AddFile("materials/map/clang_floor_ow2.vtf")
	resource.AddFile("materials/map/clang_floor_ow2.vtm")
	resource.AddFile("materials/map/concrete.vtf")
	resource.AddFile("materials/map/concrete.vtm")
	resource.AddFile("materials/map/diamond2.vtf")
	resource.AddFile("materials/map/diamond2.vtm")
	resource.AddFile("materials/map/diamond2c.vtf")
	resource.AddFile("materials/map/diamond2c.vtm")
	resource.AddFile("materials/map/jumppad.vtf")
	resource.AddFile("materials/map/jumppad.vtm")
	resource.AddFile("materials/map/jumppad_c.vtf")
	resource.AddFile("materials/map/jumppad_c.vtm")
	resource.AddFile("materials/map/metalfloor_wall_10.vtf")
	resource.AddFile("materials/map/metalfloor_wall_10.vtm")
	resource.AddFile("materials/map/metalfloor_wall_14.vtf")
	resource.AddFile("materials/map/metalfloor_wall_14.vtm")
	resource.AddFile("materials/map/metaltech13final.vtf")
	resource.AddFile("materials/map/metaltech13final.vtm")
	resource.AddFile("materials/map/metfloor_block_3.vtf")
	resource.AddFile("materials/map/metfloor_block_3.vtm")
	resource.AddFile("materials/map/metfloor1.vtf")
	resource.AddFile("materials/map/metfloor1.vtm")
	resource.AddFile("materials/map/vert_pipe1.vtf")
	resource.AddFile("materials/map/vert_pipe1.vtm")
	// sound

	//for schleife weil viele sounds
		for k,v in ipairs(file.Find("sound/feedback/*","GAME") ) do
	resource.AddFile("sound/feedback/"..v..".wav")
	end
		for k,v in ipairs(file.Find("sound/weapons/bfg/*","GAME") ) do
	resource.AddFile("sound/weapons/bfg/"..v..".wav")
	end
		for k,v in ipairs(file.Find("sound/weapons/grenade/*","GAME") ) do
	resource.AddFile("sound/weapons/grenade/"..v..".wav")
	end
		for k,v in ipairs(file.Find("sound/weapons/lightning/*","GAME") ) do
	resource.AddFile("sound/weapons/lightning/"..v..".wav")
	end
		for k,v in ipairs(file.Find("sound/weapons/machinegun/*","GAME") ) do
	resource.AddFile("sound/weapons/machinegun/"..v..".wav")
	end
		for k,v in ipairs(file.Find("sound/weapons/melee/*","GAME") ) do
	resource.AddFile("sound/weapons/melee/"..v..".wav")
	end
		for k,v in ipairs(file.Find("sound/weapons/plasma/*","GAME") ) do
	resource.AddFile("sound/weapons/plasma/"..v..".wav")
	end
		for k,v in ipairs(file.Find("sound/weapons/railgun/*","GAME") ) do
	resource.AddFile("sound/weapons/railgun/"..v..".wav")
	end
		for k,v in ipairs(file.Find("sound/weapons/rocket/*","GAME") ) do
	resource.AddFile("sound/weapons/rocket/"..v..".wav")
	end
		for k,v in ipairs(file.Find("sound/weapons/shotgun/*","GAME") ) do
	resource.AddFile("sound/weapons/shotgun/"..v..".wav")
	end
		for k,v in ipairs(file.Find("sound/weapons/*","GAME") ) do
	resource.AddFile("sound/weapons/"..v..".wav")
	end

	//fonts
	